Phones are going into pouches and lockboxes in schools across the country, and most teachers are relieved. But nobody mentions the part that follows: removing the phone doesn’t automatically create engagement.
A teacher in Michigan said it well after her school’s phone ban:
Kids are more present. When they’re finished with a task, they’re not just jumping on a phone, they’re engaged in something the teacher set up.
Something the teacher set up. That’s what this article is about.
Maybe your situation isn’t a phone ban. Maybe you don’t have enough devices to go around, or you’ve chosen to run your class without them. The problem is the same either way: when student devices disappear, participation doesn’t fill the gap on its own.
What follows is a practical guide to help you engage students without devices, split by the situation you’re actually in. Each strategy works with physical tools or digital ones.
If you teach in PowerPoint, ClassPoint handles the same mechanics without any student devices, so you’re not juggling a separate tool every time you need to call on someone or run an activity.
When your school bans phones: how to engage students without devices
The ban solves one problem and creates another. Phones kept students stimulated between moments: a notification, a scroll, something to glance at when the lesson slowed down.
Remove that and the room gets quiet, but quiet isn’t the same as focused. To engage students without devices after a phone ban, you need to replace that stimulation with something that actually serves the lesson.
A study at Singapore Management University found that randomized cold-calling produced a statistically significant increase in self-reported participation across the whole class, not just the students called on. The anticipation of possibly being chosen kept everyone more attentive.
1. Stop calling on the same students: make the draw visible
A random visible draw keeps the whole class ready: the selection is fair, the tension is public, and nobody knows who’s next. Run it on the projector. A simple rule keeps it from feeling punitive: pass once if you need to, but your name goes back in.
ClassPoint’s Name Picker runs this inside PowerPoint without switching apps: spin wheel, emoji-labeled cards, or auto-pick. If you’re keeping it physical, popsicle sticks in a cup work just as well: assign each student a number, post the list, and the theater is identical.

See how teachers creatively use the spinning wheel of names for different use cases: Add a Spinning Wheel of Names in PowerPoint with ClassPoint
2. Turn participation into a scoreboard
A public points system redirects the competitive instinct phones were feeding. Award points for correct answers, good questions, or helping a classmate. Keep the stakes low: participation motivator, not a grade. Reveal the leaderboard once at the end of class so it lands as a moment, not a constant pressure.
ClassPoint’s Stars and Leaderboard let you award points and reveal standings without leaving the presentation. Stars carry across sessions, so the competition builds over time. No software? A whiteboard tally per table does the same thing, just without the animation.

Want to see this at scale? Safa British School ran ClassPoint across 1,700 primary students, including what happened to the students who never used to participate. Read the case study
3. Keep the board moving while you explain
A static slide invites distraction. Without a phone to glance at, students will find something else: a window, a desk, a classmate. Annotating live while you speak changes that. You circle the key term as you say it, cross out the wrong answer, highlight what matters. The board is changing because you’re changing it, which gives students something to track.
It doesn’t need to be elaborate. A single underline at the right moment does more than a wall of bullet points.
ClassPoint’s annotation tools (pen, highlighter, shapes, text boxes) work over any slide in presentation mode, so you’re not breaking the flow to open a separate whiteboard app. The low-fi version is a physical whiteboard beside the projector: same idea, same effect.

When devices aren’t available, design for one screen
A recent study in Education and Information Technologies showed that gamified whole-class tasks increased engagement significantly, and students were clear on why: active participation and peer interaction, not passive watching. That finding matters most when devices are short.
Shared Chromebook carts, fifteen laptops for thirty students, Wi-Fi that drops by third period: the default is a passive lesson. To engage students without devices in this situation means redesigning around the constraint, not working against it. One screen, structured well, outperforms thirty screens left alone. Here’s how to engage students without devices when you’re working around a single shared screen.
1. Bring students to the screen
Design one slide per lesson as a physical task: drag a label to the right place, sort items into categories, sequence a timeline. Call students up one at a time. The rest of the class watches, agrees out loud, or challenges the answer.
It works for any subject: vocabulary sorting, diagram labeling, cause-and-effect ordering. The student at the board is doing; everyone else is tracking.
ClassPoint’s Draggable Objects let you make any shape, image, or text block moveable in presentation mode, two clicks to set up on any existing slide.

For more draggable object inspiration, check out these 8 ways to create a drag & drop class activity on your PowerPoint slide!
The physical version works just as well: pre-cut card sets per table. Same cognitive task, same discussion, no screen needed.
2. Give independent work a visible boundary
Paper tasks and written work go better with a clear end point. A visible countdown removes the low-grade negotiation over time and tells students exactly when to focus and when to stop.
It works for anything time-boxed: think-pair-share, silent reading, exit tickets, written drafts.
ClassPoint’s Timer runs full-screen inside the session with an alarm sound, so students see it without you having to remind them.

The low-fi version: a phone timer through a document camera, or an analog clock with the end time written on the board.
When you’re choosing to go device-free: build a system, not just a habit
Choosing to engage students without devices is a different problem from the first two situations. There’s no external pressure forcing the change. If it works, you keep it. If the room goes flat, you’ll reach for the laptop cart by day three. Teachers who’ve made it stick share one pattern: they replaced device-based structure with something equally structured.
EdWeek’s June 2026 piece on screen-independent classrooms makes the pattern clear: higher verbal participation showed up consistently in device-free blocks, but only when teachers replaced the screen with high-participation alternatives. Subtract the device and add nothing, and you get silence.
1. Start with one activity, not a whole lesson
Don’t redesign your class. Pick one slot: a warm-up, a mid-lesson check, or an exit task. Run it device-free for two weeks and watch what happens. Do more students attempt answers? Does the silence after a question get shorter?
One slot is enough to tell you whether it’s worth extending. It’s also low enough stakes that a bad day doesn’t mean the whole experiment failed.
Pick the activity where you most often lose the room and start there. Keeping it analog? Popsicle sticks for that one activity give you the same data about who participates.
2. Make the participation system visible
Students engage more consistently when they know the rules: when they’ll be called on, what earns recognition, and what happens if they don’t know the answer. That clarity reduces the anxiety that makes students go quiet.
A visible system, whether a leaderboard, a tally, or a star count, lets students track their own standing without you having to manage it verbally.
If you’re already using ClassPoint’s Stars, this is where they stop being a tactic and start being a system: points carry across sessions, so students track their standing over time, not just in one lesson. A paper class roster with tally marks does the same job: less dynamic, but the accountability effect holds.
Getting started: a three-week ladder
If you want to test how to engage students without devices without committing to a full restructure, run this sequence:
Week 1: Replace one activity with a random name draw. Run it every class for a week. Observe the room.
Week 2: Add a points system to one review session. Award stars for what you’d already praise out loud.
Week 3: Design one full device-free lesson. Run it once. Let the room tell you if it’s worth extending.
Conclusion
Remember the Michigan teacher who said her students were “engaged in something the teacher set up”? She didn’t describe a tool. She described a room where something was designed to happen, and it did. That’s the whole thing. Whatever system you use to engage students without devices, popsicle sticks or a spin wheel, the students who show up ready are showing up for something you built.
